I tried to replicate the urban decay/overgrown style used in Uncharted 4. I had lots of fun creating the decay worn out textures. The house's textures were made using Substance Designer and the foliage textures were made using photosource technique. I walked around my apartment area to find plants that look similar to one in the reference image and took the photos. It was a good practice on foliage. Every model was made in Maya. The house was modeled based on the house around the ruins of the lost city of Libertalia in Uncharted 4.