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Urban decay overgrown house

I tried to replicate the urban decay/overgrown style used in Uncharted 4. I had lots of fun creating the decay worn out textures. The house's textures were made using Substance Designer and the foliage textures were made using photosource technique. I walked around my apartment area to find plants that look similar to one in the reference image and took the photos. It was a good practice on foliage. Every model was made in Maya. The house was modeled based on the house around the ruins of the lost city of Libertalia in Uncharted 4.

House pieces and assembled house before distorting the mesh

House pieces and assembled house before distorting the mesh

Assembled house after distorting the mesh and other parts.

Assembled house after distorting the mesh and other parts.